Wednesday, March 10, 2010

One German company's battle against narrative exhaustion

Last summer, Paul Schrader--a film scholar, the screenwriter of Raging Bull, and a bona fide member of the cinematic old-guard--wrote an op-ed for The Guardian called "Beyond the Silver Screen." If you haven't seen it, it's worth checking out in its (short) entirety.

But basically, he says that in a world already drowning in media, audiences suffer from "narrative exhaustion." We know the formulas, we've seen it all before. And so, to engage and maintain interest, entertainment shifts: becoming, among other things, more "reality"-based (with reality in quotes) and more participatory. In closing, he speaks of cinema in the past tense as a medium on its own way out:

Movies were the artform of the 20th century. The traditional concept of movies, a projected image in a dark room of viewers, feels increasingly old. I don't know what the future of audio-visual entertainment will be, but I don't think it will be what we used to call movies.

This seems melancholy. I certainly hope the traditional concept of movies never goes completely, though as a member of the new-guard who has the greatest respect for the old-guard, the sense I get in the brave new world is not melancholy, but rather a tentative enthusiasm for new directions and possibilities.

Which is why I found this article from Gizmodo interesting. It's about an interactive system that sounds pretty experimental, and that a company in Germany has used to spice up the genre with perhaps the most ruthlessly repeated formula: horror.

Essentially, The Last Call is the "first interactive horror movie." At the start of the screening, everyone in the audience provides their phone numbers, which get lodged in a computer. During the movie, the frantic heroine (chased by whatever) dials a number in her cell phone, and the companies computer dials an audience number at random. That audience member then answers and engages with the movie: the heroine will ask which may she should go, what should she do, and the viewer can tell her. Observe their trailer, which does a lot to play up the new angles that Schrader was talking about:




I think this sounds like a very interesting experience in a number of ways--aside from the fact that it requires a narrative logic where the main character is relying on life-or-death advice from a stranger over the phone. At the very least, it represents an even more explicit embrace of horror as a genre that people use for a kind of offbeat, somewhat campy party experience. Not to mention the genre where people most like to shout at the screen.

But there are a few things I have to wonder about it. Just in theory, I wonder if this makes the audience more engaged in the characters' lives, or less. That is, does it keep you at arms length from the story, making it even more clear that the images on screen are playthings? (And of course, the choices are few and random and would all presumably have to lead to a certain running time). As far as narratives are concerned, giving random advice to a character seems far more suited to gimmickry than investment--though horror is a genre that does just fine with gimmicks.

On a logistical level, I'm curious how it works. I imagine it could be interesting to the viewer who gets randomly called, but less so to everyone else. Or the rest of the audience would want to get involved to, as they do in the video, calling out advice. Everyone in the video seems cool about it, united by a sense of solidarity (more in tune with a ride than engagement in a narrative). But theater etiquette would definitely be an X factor.

It doesn't sound like the sort of thing that could go wide and into theaters everywhere--it seems far more suited to a Star Tours style theme park attraction. It's almost certainly more of a curio than the Future, but I'm curious, and it shows the ongoing use of technology against narrative fatigue.

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